![]() I always looked at SG as this server where reaching a goal was actual rewarding, and I hope to continue to do so!ĭisclaimer: I'm aware some of this opinions are unpopular, especially point one. I'd love to see real challenges to be done both solo and with guild mates but associated with gear progression. All PvM gear, all gear actually aside from 115 armors+9 and 90 shoes +9, are easy to acquire. In conclusion, I'd just like to see more actual content design for PvM and linked with PvP needs. This said, I'm glad with the choice of the items used to make the tickets, as it made Soul Stones worth something. It feels more like a PvP addition than a PvM addition. With Hydra, which can be done by a good character+ buffer, it's only something people do for S skills and then are done with it. It makes me question why should I bother doing Melley at all. This does bring added damage, but for what is that damage needed?! It's a big investment with no proper return, in my eyes. After being done with full superclass alchemy, which isn't that hard nowadays, the only thing left for a PvM player would be to upgrade to Full Mythical. Lastly, I'd like to mention the thing that probably saddens me the most.I think it's more than time for a proper farming map for high level players. ![]() If, let's say, five people are there trying to do stones, no one will have a good time, to say the least. It isn't a map design for farming but expeing. But, I give up on the opportunity of farming moonlights with my character properly, to farm stones for changers on beta etc. Levelling to 115 or 120 will just enable me to poison the bosses and use 115 armour. At level 100 you can clear Erebus, Hell Run and Ice Run which are some of the best income in the game, and the best solo income for sure.
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